Roblox updates age and safety settings: what it actually means for children

Digital platforms evolve — and when they do, safety matters.
Roblox has recently introduced updates to its age and safety systems, with a clear goal: better protection for children and clearer boundaries around communication and content.

For parents, educators, and speech-language pathologists, these changes raise important questions.
What exactly has changed — and what does this mean in practice?

This article explains the updates in a clear, non-alarmist way, with a special focus on structured and therapeutic use of digital platforms.

Why Roblox is making these changes

Previously, age on Roblox was largely self-reported.
The new system moves toward active age verification and age-based safety defaults, aligning Roblox with broader international expectations for child safety online.

The intention is not to limit play, but to:

  • reduce unwanted contact

  • ensure age-appropriate communication

  • give adults better oversight and control

The 3 key changes you should know

1. Age verification before chat access

To use chat features, users must now go through age estimation (selfie-based) or official ID verification if needed.
This helps ensure that safety features are based on actual age, not just stated age.

2. Age-based communication limits

Chat is no longer one open, global space.
Children mainly communicate with others in the same age group, while communication across age groups is restricted unless someone is added as a trusted connection (for example, a parent).

3. Stronger default safety for children

For younger users:

  • chat is restricted or disabled by default

  • content access is age-appropriate

  • parental controls are clearer and more central

Access to mature or restricted content requires verified age.

Why this matters for children

These changes significantly reduce:

  • exposure to inappropriate communication

  • contact with unknown adults

  • reliance on self-regulation by children

Instead, safety is built into the system by default, with adults playing a key role in supervision.

This reflects a broader shift in digital child safety:
platform responsibility + adult involvement.

What this means in speech therapy contexts

In therapeutic settings, Roblox is not used as a social platform.

When used in speech therapy, it functions as:

  • a structured activity space

  • an adult-guided environment

  • a tool to support specific learning goals

At SpeechTherapyGaming:

  • chat is disabled

  • there is no interaction with strangers

  • games are designed for intentional, goal-oriented use

These platform updates support — rather than conflict with — safe therapeutic practice.

Technology is not the risk — unstructured use is

Digital tools are neither inherently good nor harmful.
What matters is how they are used.

With:

  • clear boundaries

  • adult guidance

  • purposeful design

digital platforms can be both safe and meaningful for children.

Roblox’s updated safety systems make it easier for parents and professionals to maintain these boundaries.

Final thoughts

Roblox’s new age and safety updates represent a move toward:

  • real age-based protections

  • reduced unwanted communication

  • stronger child-first defaults

For families and clinicians using digital tools thoughtfully, these changes are a step in the right direction.

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